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| Rocket Name |
the name of your rocket.
This is optional and purely for informational purposes. Entering a name is useful if you plan to print out the results. |
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| Body Diameter |
the overall outside diameter of the rocket.
Enter the O.D. of the largest body tube in your rocket. Note that you must select the appropriate length units. |
| Dry Weight |
the weight of your rocket as it would fly (everything except the motor).
Note that you must select the appropriate weight (mass) units. |
| MMT Diameter |
the inside diameter of the motor mount tube.
This determines the size of motors that will fit into your rocket. (This value is matched approximately since motor diameters aren't consistent between manufacturers.) Note that you must select the appropriate length units. |
| MMT Length |
the available length of the motor mount tube.
This limits the length of motors that will fit into your rocket. Note that you must select the appropriate length units. |
| Complexity |
some indication of the shape of the rocket.
This helps to calculate the CD for the simulation. If your rocket has a single diameter of body tube and three or four fins (i.e., a "normal rocket shape"), select "simple", otherwise select "complex". |
| Surface/Finish |
some indication of the smoothness of the outer surface.
This helps to calculate the CD for the simulation. If your rocket has perfectly smooth fillets and transitions, airfoiled fins and a glass-smooth paint job (i.e., an "altitude competitor"), select "perfect". Otherwise select "average" or "rough" depending on the quality of the finish. |
| Motor Mfr |
limit the search to a particular manufacturer.
If you only want results for motors from a single manufacturer, select it from the list. |
| Motor Type |
limit the search to a particular motor type.
If you only want results for motors of a certain type, select it from the list. |
| Certified by |
limit the search to motors certified by one organization.
If you only want results for motors certified by a particular certification organization, select it from the list. |
| Save |
remember this design for later use.
This feature is only available if you are logged in. |
When you run the guide, it will show you the values it got for each of these parameters. Please double-check to make sure that it understood what you meant, otherwise the simulation will not be very useful. And now, try out the guide!
The first paragraph packs a lot of information into a compact form. Generally, the details here don't matter, but if you're getting too few results, you might make sure that you entered the data properly and have sensible filters.
If one or more thrust curve data files are present for a motor that fits your rocket, a quick simulation is run with each data file. The information in the Motors That Work table shows an average of some of the key flight statistics.
Finally, there may be some warnings listed for the motors. Keys for the warnings are listed in the first column of the table and the warning text appears at the bottom as a footnote. Here are all possible warnings:
Note that this really is a quick and dirty simulation. For more accurate simulations, please use a real rocket flight simulator; see the Simulators page for many options.
CD stands for the "coefficient of drag," which is a fudge factor that corresponds to the amount of drag a rocket will have. This term takes into account things like the shape of the rocket, the shape of the fins and the smoothness of the finish. (This value has no units and is a constant by which the frontal area drag is multipled.)
For most models, the CD will be in the range 0.6 - 0.9. An ultra-optimized, perfectly finished model with airfoil fins might have a CD as low as 0.3 and a rocket with a complex shape or no paint could easily have a CD above 1.0.
The motor guide picks a CD based on the complexity and surface/finish values entered. The base CD of 0.3 is multipled by factors based on those two selections:
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So for a simple configuration with a perfect finish,
the CD would be calculated as:
0.3 × 1 × 1 = 0.3
and for a complex configuration with a rough finish:
0.3 × 2 × 2.5 = 1.5
This gives you an idea of the roughness of this basic simulation method (using a static CD) and leads naturally into the next section.
The simulations are done using the basic algorithms incorporated in the original RASP simulator. In creating this software, we relied primarily on the Rocket Math 3: Simulations articles by Norm Dziedzic, published in NIRA newsletter and later in Extreme Rockety. Thanks Norm!
Disclaimer: This guide is only meant to give you a starting point for choosing motors.
For more accurate simulations, please use a real rocket flight simulator; see the Simulators page for many options.
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